29/08/2023 - 12/09/2023
Kim MinJoon 0353248
Bachelor of Design (Honours) in Creative Media / VSA60304 / Taylor's
University
Exercises
Instructions
Tasks
Exercise 1 (Audio Editing)
For the exercise, we needed to make the other audio EQs as close to the
original flat audio with the help of the parametric equalizer.
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Figure 1.1: EQ1 Parametric Equalizer
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Figure 1.2: EQ2 Parametric Equalizer
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Figure 1.3: EQ3 Parametric Equalizer
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Figure 1.4: EQ4 Parametric Equalizer
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Figure 1.5: EQ5 Parametric Equalizer
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Figure 1.6: EQ6 Parametric Equalizer
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Figure 1.7: Filter 1 Parametric Equalizer
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Figure 1.8: Filter 2 Parametric Equalizer
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In the third week, we needed to edit the sound, emphasizing the transformation
of audio to simulate diverse environments like a telephone, walkie-talkie,
closet, stadium, toilet, and airport. Our responsibilities included not only
modifying the EQ but also incorporating an extra effect, particularly reverb,
for specific sounds such as those from the toilet or stadium.
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Figure 2.1: Telephone EQ
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Figure 2.2: Closet EQ
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Figure 2.2: Walkie Talkie EQ
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Figure 2.2: Airport EQ & Reverb
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Figure 2.2: Stadium EQ & Reverb
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Figure 2.2: Toilet EQ & Reverb
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Exercise 3 (Multitrack Exercise)
For the third exercise, we were told to make 2 different sounds
from simple audio files. The first sound, an explosion, required us
to manipulate both its pre-impact and post-impact phases. This
involved applying techniques such as reverse, stretch, and
modulation. The second sound focused on a punching effect. While
initially having only one punch mp3, our objective was to amalgamate
and refine it to emulate a sequence of punches, ultimately leading
to a impactful final blow, resembling a game punch.
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Figure 2.2: Explosion Multitrack
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Figure 2.2: Explosion Multitrack
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And for some a little bit more exercise, we got given a jet sound to play around with the panning and other things that we could embed onto the audio to make it better.
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Figure 2.2: Jet Audio File
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