29/08/2023 - 03/10/2023
Kim MinJoon 0353248
Bachelor of Design (Honours) in Creative Media / GCD61604 / Taylor's
University
Exercises
Instructions
Tasks
Exercise 1 - Bouncing Ball
For the first exercise of the module, just like the fundamentals class, we
needed to make a ball bounce on blender. From what I heard of the class,
most of the things that we were gong to do was going to be done on
blender.
Mr Kamal has given us the brief of what we're trying to accomplish in the
exercise was to make a ball bounce in respect of the material and what type
of ball is bouncing. There were 5 different things we had to do for this
exercise. So he showed us some demos of previous works and it showcased a
bunch of different balls like a football, basketball, table tennis ball,
etc.
So it was quite simple and easy to get an idea of what we were doing.
I started it off with a normal ball bouncing to see what I was doing in
class. Then after the class exercise, I went ahead and started with the
football.
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| Figure 1.1: Graph Editing #1 |
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| Figure 1.2: Graph Editing #2 |
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| Figure 1.3: Ball going out of frame |
I think that the football was quite simple since it resembled and bounced a
lot like the ball that I made during class so I just sort of remade that and
changed it up a little bit.
However, one thing that I didn't really get right was that the ball went out
of the intended camera view so it just looked like it bounced out.
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| Figure 1.4: Soccer Ball Bounce Pattern |
After refining the graph and everything, I exported it, then moved onto the
beach ball.
For the beach ball, it was clear that it needed to be lighter than the
football. So adjusting the timing, and the distance it bounced it made it
look like a beach ball.
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| Figure 1.5: Beach Ball Bounce Pattern |
One thing that made the table tennis ball special was that it bounced back
up really high after being dropped.
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| Figure 1.6: Tennis Ball Bounce Pattern |
Then unlike the table tennis ball, the bowling ball didn't really have much
bounce and just stopped bouncing after a few seconds.
Finally, we needed to make a ball have squish so with the same ball that I
made in the beginning, I made it have squash and stretch so that it could be
seen as a very elastic ball.
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| Figure 1.7: Squash and Stretch Ball Bounce Pattern #1 |
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| Figure 1.8: Squash and Stretch Ball Bounce Pattern #2 |
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| Figure 1.9: Stretching of the ball |
Exercise 2 - Pendulum
For the second exercise, it was a different approach to follow through. A
pendulum was shown with a disk that is floating and a rigged tail at the
bottom hanging from the disk. It was given to us with the direction to
make the pendulum move and stop with the tail swaying back and forth by
anticipating how it will be affected by speed and such.
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| Figure 2.1: Pendulum Movement |
I first tried to make it sway here and there by making the disk go to the
right. I made the animation key points to make sure that the tail was at
where it was supposed to be.
Then I made it sway to the right a few seconds after the stopping of the
disk movement.
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| Figure 2.2: Pendulum Swaying Tail |
I thought that it was better that I shouldn't make it sway more than it was
when it was swaying from the left because it would've been losing its
momentum. After, I just repeated the swaying until it comes to a stop but
the final outcome didn't look very pleasing at all as it was too little
swaying that it looked like the tail was just a erect object that was trying
to go back to its original form.
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| Figure 2.3: Pendulum Graph Editing |
I eventually did another try but this time a lot more movement from the tail and that meant I needed to make the disk move faster.
The tail was moved a lot more to the left as it was swaying and that helped
out with the other swaying in the end.
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| Figure 2.4: Pendulum Improved Movement |
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| Figure 2.5: Pendulum Improved Graph |
Exercise 3 - Emotion Poses
For the last exercise, we were needed to get reference to different
emotions like anger, sadness, scared, etc. and study those poses to make
in blender. We first needed to draw silhouettes of the body shapes, then
track the body to know the points of the body.
I found images of emotions that I wanted to make on google and pinterest,
then on photoshop, drew the silhouette and the line of action for all of
the images.
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| Figure 3.1: Emotion Study (Happy) |
With that, I started to make the poses with the rigged character that is
given for the assignment. I tried my best to replicate what I saw in the
pictures and from the study of the poses.
The fingers were not really how I wanted it to be like from the preset
menu so I changed up the fingers a little bit so that it would be more
diverse in a way.
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| Figure 3.2: Emotion Rigging (Happy) |
The same progress went for all of the other emotions. I especially wanted
to to try to make the sad one be very intimate and heartbreaking for the
character so I made him be sat down and holding his head that made it seem
like he was thinking about his life. It didn't entire follow the study of
the silhouette but it had resemblance and similarities that I wanted to
follow and change.
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| Figure 3.3: Emotion Rigging (Sad) #1 |
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| Figure 3.4: Emotion Rigging (Sad) #2 |
Figure 3.5: Emotion Rigging Slides
Reflections
Experience
I liked the exercises that we had a lot. It really felt that we were
learning different ways of rigging and how to animate the characters
and the rigs that is built upon the characters and objects.
Observations
I was liking this exercise more than what I thought and maybe it
was because we learnt something similar to this but in 2d in the
previous semester but I also found it that I was not really
keeping track of what I was doing because I was busy trying out
other things.
Findings
I found the graph in blender to be quite daunting and stressful,
as I didn't really know what I was controlling. It feels almost
the same as animating in after effects but because in blender it
is 3d objects that I am working with, it feels like I am lost in
knowing what I am trying to accomplish with the graphs.


















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