04/04/2023 - 25/04/2023
Kim MinJoon 0353248
Bachelor of Design
(Honours) in Creative Media / GCD61104 / Taylor's University
Exercises
INSTRUCTIONS
Tasks
Exercise 1 - Bouncing Ball
Exercise 1 - Bouncing Ball
For this exercise, We had to make a ball bounce using adobe animate. We learned the fundamentals and the basics of the usage of adobe animate.
We were taught animating by 1s and 2s and we have decided that the format of
the animation will be animating by 2s and 24 frames per second.
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| Figure 1.1: Animation on ones and twos |
When animating the ball, I wanted to try out some things and wanted to try
making it as smooth as possible. With that in mind, I tried to add some frames
in between to make it a bit more smoother.
The outcome was really good and I wanted it to have a bit of an oomph. So I
added in a bit more details like squash when the ball touched the ground and I
added more frames at the end to make the ball roll.
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| Figure 1.2: Squished ball |
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| Figure 1.3: Onion layer of final composition |
Exercise 2 - Bouncing ball with Tail Animation
For squash and stretch, we were required to do the same thing, but with a
feeling of an actual bounce on the ball. after the squash of the ball, there
needed to be a stretch as well, to compensate for the fall and the ball needed
to maintain the volume.
All I really had to do for this task was to just take the things we learnt from the first exercise and make adjustments to make the ball look more lively and such.
I then went on and added a tail, making it move as it went along the path,
making sure to make it natural and alive. It was quite a thinking process
cause it needed to follow physics and the tail itself had momentum from the
attached ball, so I made sure to make the tail follow along after the ball
landed and was ready to bounce up again.
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| Figure 2.1: Tail on ball |
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| Figure 2.2: Follow through on tail |
After, I wanted to add more details, so I distorted the ball to make it detain the momentum it has and stick to the ground, which makes the ball lose its shape for a bit.
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| Figure 2.3: Onion layer of final composition |
Feedback
Motion
I am in need to plan out the animation first then put the animation in-between
so that it looks more consistent with the frames. AND ALSO, need to stop doing
animating on 1s as it is tedious work.
Then there is a need to make a tail for the ball, and follow through with the
motion of the ball. This needed to have its own physical motion and drag as it
bounces.
Squash and Stretch
AGAIN animated on 1s, need to change that up. The final frames where the ball bounces and the tail follows up, the tail can go down a bit more. Also, the ball needs to maintain its shape so I made adjustments to when it goes down and becomes thinner.
Reflections
Experience
The exercises helped me understand a lot about the software, 'adobe animate' and the simple fundamentals and the basics that are needed to when it is used to animate things. But I really liked the practical exercise where I could make simple altercations to make things a bit more visually appealing.






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